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It should always show the subobject editor when an actor is selected (this state only exists for the main window as far as I know, but it still shold be honored if it is possible)
When a core entity\prefab is selected
It should show the subobject editor when the CVar CoreEntity.UI.ForceShowComponentEditor = true, and this is the default behavior
It should hide the subobject editor when the CVar CoreEntity.UI.ForceShowComponentEditor = false
It should not have a search bar in the subobject editor
Note that there will be some differences, like the prefabs editor will not have a blueprints button, and currently the main editor has a label of the number of components\objects that I think has to be taken off, so that won't be there. See screen cap for new behavior.
#jira UE-195346
#rb brooke.hubert
[CL 27903205 by karen jirak in ue5-main branch]