Files
UnrealEngineUWP/Engine/Source/Editor/PropertyEditor
karen jirak f802214703 The Prefabs editor subobject editor should behave the same as the subobject editor in the main window.
It should always show the subobject editor when an actor is selected (this state only exists for the main window as far as I know, but it still shold be honored if it is possible)
    When a core entity\prefab is selected
        It should show the subobject editor when the CVar CoreEntity.UI.ForceShowComponentEditor = true, and this is the default behavior
        It should hide the subobject editor when the CVar CoreEntity.UI.ForceShowComponentEditor = false
        It should not have a search bar in the subobject editor

Note that there will be some differences, like the prefabs editor will not have a blueprints button, and currently the main editor has a label of the number of components\objects that I think has to be taken off, so that won't be there. See screen cap for new behavior.

#jira UE-195346
#rb brooke.hubert

[CL 27903205 by karen jirak in ue5-main branch]
2023-09-14 20:23:43 -04:00
..
2023-04-13 12:15:13 -04:00