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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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43b221abebcc2cb65a66e65d07e2e8d3fa2c697c
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Private
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lonnie li c985b2ef68 ModelingTools: Fixed crash in UEFN when reloading a level after using the Modeling Tools with Mesh Element Selection.
#rb jimmy.andrews

[CL 27739312 by lonnie li in ue5-main branch]
2023-09-09 14:50:19 -04:00
..
AssetUtils
-GeometryScript: When creating a new SkeletaMesh asset, provide an option to use the bone attributes of the dynamic mesh to set the reference skeleton of the skeletal mesh.
2023-06-26 10:17:13 -04:00
ConversionUtils
MeshModelingTools: Various volume conversion fixes:
2023-06-14 23:43:43 -04:00
Operations
Make the SubdividePoly operation not crash on failures to add triangles to the output mesh (which can happen if the output would be non-manifold).
2023-07-20 09:42:11 -04:00
Scene
…
Selection
ModelingTools: Fixed crash in UEFN when reloading a level after using the Modeling Tools with Mesh Element Selection.
2023-09-09 14:50:19 -04:00
ToolTargets
MeshModelingTools: Harden tool targets against underlying objects being replaced via blueprints and/or garbage collected.
2023-05-04 09:51:24 -04:00
EditorModelingObjectsCreationAPI.cpp
EditorModelingObjectsCreationAPI: Fix crash due to nullptr dereference on accepting the Pattern Tool.
2023-07-25 17:15:27 -04:00
ModelingComponentsEditorOnlyModule.cpp
…
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