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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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43b221abebcc2cb65a66e65d07e2e8d3fa2c697c
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection
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kiaran ritchie 5375337bcc Adding select shell / grow / shrink to vertex selection modes.
#rb halfdan.ingvarsson

[CL 27327509 by kiaran ritchie in ue5-main branch]
2023-08-23 19:29:44 -04:00
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BoundarySelectionMechanic.h
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BoundarySelector.h
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DynamicMeshPolygroupTransformer.h
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DynamicMeshSelector.h
ModelingMode: selection system bugfixes & improvements.
2023-06-20 16:23:43 -04:00
GeometrySelectionChanges.h
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GeometrySelectionManager.h
ModelingMode: support IGeometrySelector::Sleep() and ::Restore() failing in GeometrySelectionManager. FBaseDynamicMeshSelector will now fail to sleep if TargetMesh is not valid. SupportsSleep() now also checks for valid target mesh.
2023-04-26 14:35:53 -04:00
GeometrySelectionVisualization.h
Add a reusable geometry selection visualization system intended to be used in modeling tools with minimal boilerplate
2023-06-22 09:28:20 -04:00
GeometrySelector.h
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GroupTopologySelector.h
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MeshTopologySelectionMechanic.h
Adding select shell / grow / shrink to vertex selection modes.
2023-08-23 19:29:44 -04:00
MeshTopologySelector.h
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PersistentMeshSelection.h
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PersistentMeshSelectionManager.h
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PolygonSelectionMechanic.h
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SelectClickedAction.h
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SelectionEditInteractiveCommand.h
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StoredMeshSelectionUtil.h
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ToolSelectionUtil.h
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