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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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437e5b7307462dbbbd7252bcfde55cb136ce4be8
UnrealEngineUWP/Engine/Source/Programs/Shared
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jonathan adamczewski dbea0a3827 RuntimePlatform:
Add an enum and accessor for the current runtime platform

#jira none
#trivial

[CL 16698756 by jonathan adamczewski in ue5-main branch]
2021-06-16 19:40:48 -04:00
..
EpicGames.Core
RuntimePlatform:
2021-06-16 19:40:48 -04:00
EpicGames.Horde.Common
Horde: Move Horde protobuf schemas to Shared/EpicGames.Horde.Common
2021-06-16 13:40:52 -04:00
EpicGames.IoHash
Change EpicGames.Perforce.Managed to use IoHash, simplifying the migration to using Jupiter for storage.
2021-06-08 15:51:04 -04:00
EpicGames.Jupiter
UGS: Enable deterministic output.
2021-04-30 13:47:27 -04:00
EpicGames.MongoDB
Merge utility library changes from GitSync.
2021-04-27 22:41:48 -04:00
EpicGames.Perforce
Add a common C# method for detecting the current host platform to EpicGames.Core, and move many a test to use that code.
2021-06-08 17:01:23 -04:00
EpicGames.Perforce.Managed
Change EpicGames.Perforce.Managed to use IoHash, simplifying the migration to using Jupiter for storage.
2021-06-08 15:51:04 -04:00
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