Files
UnrealEngineUWP/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionDebugDrawComponent.cpp
marc audy 311f7464bf Updated ../Engine/Source/Runtime/... to inline gen.cpp files
Before:
3648 unity files
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds

After:
3548 unity files
Total CPU Time: 46643.828125 s
Total time in Parallel executor: 486.06 seconds

#jira
#preflight

[CL 22173263 by marc audy in ue5-main branch]
2022-09-24 13:57:58 -04:00

33 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "GeometryCollection/GeometryCollectionDebugDrawComponent.h"
#if GEOMETRYCOLLECTION_DEBUG_DRAW
#include "GeometryCollection/GeometryCollectionRenderLevelSetActor.h"
#include "GeometryCollection/GeometryCollectionComponent.h"
#include "GeometryCollection/GeometryCollectionObject.h"
#include "GeometryCollection/GeometryCollectionDebugDrawActor.h"
#include "GeometryCollection/GeometryCollection.h"
#include "PhysicsProxy/GeometryCollectionPhysicsProxy.h"
#endif // #if GEOMETRYCOLLECTION_DEBUG_DRAW
#include "HAL/IConsoleManager.h"
#include "PBDRigidsSolver.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(GeometryCollectionDebugDrawComponent)
DEFINE_LOG_CATEGORY_STATIC(LogGeometryCollectionDebugDraw, Log, All);
UGeometryCollectionDebugDrawComponent::UGeometryCollectionDebugDrawComponent(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
, GeometryCollectionDebugDrawActor_DEPRECATED(nullptr)
, GeometryCollectionRenderLevelSetActor(nullptr)
, GeometryCollectionComponent(nullptr)
{
bNavigationRelevant = false;
bTickInEditor = false;
PrimaryComponentTick.bCanEverTick = false;
}