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- Added SmartObjectUserComponent which allows to define validation settings per user actor - Added option to SO defintion to have preview validation settings or preview user actor (settings pulled from SO user component) - Move parameters passed to SO annotation CollectDataForGameplayDebugger() into a struct - Changed USmartObjectSlotValidationFilter to have 2 sets of validation parameters to allow exits to have looser validation - Changed the API for setting params from Actor in FSmartObjectSlotEntranceLocationRequest (still meh) #jira UE-174418 #preflight 642173f8a86ae7cbcc25ab0b [CL 24801238 by mikko mononen in ue5-main branch]
11 lines
292 B
C++
11 lines
292 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SmartObjectUserComponent.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(SmartObjectUserComponent)
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USmartObjectUserComponent::USmartObjectUserComponent(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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