Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundStandardNodesModule.cpp
maxwell hayes 64793de0af Fix for static init issu w/ FNames in metasound node registration
#ROBOMERGE-SOURCE: CL 15619052 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v777-15581079)

[CL 15619065 by maxwell hayes in ue5-main branch]
2021-03-04 19:23:41 -04:00

26 lines
615 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "MetasoundGain.h"
#include "MetasoundGraphCoreModule.h"
#include "MetasoundPrimitives.h"
#include "MetasoundTime.h"
#include "MetasoundTrigger.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
namespace Metasound
{
class FMetasoundStandardNodesModule : public IMetasoundGraphCoreModule
{
virtual void StartupModule() override
{
FMetasoundFrontendRegistryContainer::Get()->RegisterPendingNodes();
}
};
}
IMPLEMENT_MODULE(Metasound::FMetasoundStandardNodesModule, MetasoundStandardNodes);