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- pass on MetaSound nodes to use METASOUND_PARAM() and related macros for information about node vertices that should be localized - fix typos, loc key collisions, and update audio unit test call sites #jira UE-144518 #jira UE-145530 #rb aaron.mcleran #preflight 62335f6ce12e0da4a52e74ba #robomerge FNNC [CL 19423048 by helen yang in ue5-main branch]
30 lines
780 B
C++
30 lines
780 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetasoundRandomNode.h"
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#include "Internationalization/Text.h"
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#include "MetasoundNodeRegistrationMacro.h"
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#define LOCTEXT_NAMESPACE "MetasoundStandardNodes"
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namespace Metasound
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{
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// Mac Clang require linkage for constexpr
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template<typename ValueType>
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constexpr int32 Metasound::TRandomNodeOperator<ValueType>::DefaultSeed;
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using FRandomNodeInt32 = TRandomNode<int32>;
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METASOUND_REGISTER_NODE(FRandomNodeInt32)
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using FRandomNodeFloat = TRandomNode<float>;
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METASOUND_REGISTER_NODE(FRandomNodeFloat)
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using FRandomNodeBool = TRandomNode<bool>;
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METASOUND_REGISTER_NODE(FRandomNodeBool)
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using FRandomNodeTime = TRandomNode<FTime>;
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METASOUND_REGISTER_NODE(FRandomNodeTime)
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}
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#undef LOCTEXT_NAMESPACE
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