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- New version no longer uses expensive controller system - Fix-up & condense asset/builder initialization logic that utilizes modify interface transform functionality - Misc clean-up #rb helen.yang #jira UE-120184 #rnx #preflight 645bfd468e01daf0e5b92c30 [CL 25420172 by rob gay in ue5-main branch]
180 lines
4.5 KiB
C++
180 lines
4.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Metasound.h"
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#include "AssetRegistry/AssetRegistryModule.h"
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#include "Internationalization/Text.h"
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#include "Logging/TokenizedMessage.h"
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#include "MetasoundAssetBase.h"
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#include "MetasoundAudioFormats.h"
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#include "MetasoundBuilderSubsystem.h"
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#include "MetasoundEngineAsset.h"
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#include "MetasoundEngineEnvironment.h"
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#include "MetasoundEnvironment.h"
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#include "MetasoundFrontendController.h"
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#include "MetasoundFrontendQuery.h"
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#include "MetasoundFrontendQuerySteps.h"
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#include "MetasoundFrontendRegistries.h"
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#include "MetasoundFrontendSearchEngine.h"
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#include "MetasoundGenerator.h"
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#include "MetasoundLog.h"
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#include "MetasoundOperatorSettings.h"
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#include "MetasoundParameterTransmitter.h"
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#include "MetasoundPrimitives.h"
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#include "MetasoundReceiveNode.h"
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#include "MetasoundTrigger.h"
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#include "MetasoundUObjectRegistry.h"
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#include "UObject/ObjectSaveContext.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(Metasound)
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#if WITH_EDITORONLY_DATA
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#include "EdGraph/EdGraph.h"
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#endif // WITH_EDITORONLY_DATA
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#define LOCTEXT_NAMESPACE "MetaSound"
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int32 UMetasoundEditorGraphBase::GetHighestMessageSeverity() const
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{
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int32 HighestMessageSeverity = EMessageSeverity::Info;
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for (const UEdGraphNode* Node : Nodes)
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{
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// Lower integer value is "higher severity"
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if (Node->ErrorType < HighestMessageSeverity)
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{
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HighestMessageSeverity = Node->ErrorType;
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}
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}
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return HighestMessageSeverity;
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}
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UMetaSoundPatch::UMetaSoundPatch(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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, FMetasoundAssetBase()
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{
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}
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const UClass& UMetaSoundPatch::GetBaseMetaSoundUClass() const
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{
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return *UMetaSoundPatch::StaticClass();
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}
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const FMetasoundFrontendDocument& UMetaSoundPatch::GetDocument() const
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{
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return RootMetaSoundDocument;
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}
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#if WITH_EDITOR
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void UMetaSoundPatch::PostDuplicate(EDuplicateMode::Type InDuplicateMode)
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{
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Super::PostDuplicate(InDuplicateMode);
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// Guid is reset as asset may share implementation from
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// asset duplicated from but should not be registered as such.
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if (InDuplicateMode == EDuplicateMode::Normal)
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{
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AssetClassID = FGuid::NewGuid();
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Metasound::Frontend::FRenameRootGraphClass::Generate(GetDocumentHandle(), AssetClassID);
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}
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}
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void UMetaSoundPatch::PostEditUndo()
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{
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Super::PostEditUndo();
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Metasound::FMetaSoundEngineAssetHelper::PostEditUndo(*this);
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}
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#endif // WITHEDITOR
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void UMetaSoundPatch::BeginDestroy()
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{
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UnregisterGraphWithFrontend();
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Super::BeginDestroy();
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}
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void UMetaSoundPatch::PreSave(FObjectPreSaveContext InSaveContext)
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{
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Super::PreSave(InSaveContext);
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Metasound::FMetaSoundEngineAssetHelper::PreSaveAsset(*this, InSaveContext);
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}
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void UMetaSoundPatch::Serialize(FArchive& InArchive)
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{
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Super::Serialize(InArchive);
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Metasound::FMetaSoundEngineAssetHelper::SerializeToArchive(*this, InArchive);
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}
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#if WITH_EDITORONLY_DATA
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UEdGraph* UMetaSoundPatch::GetGraph()
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{
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return Graph;
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}
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const UEdGraph* UMetaSoundPatch::GetGraph() const
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{
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return Graph;
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}
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UEdGraph& UMetaSoundPatch::GetGraphChecked()
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{
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check(Graph);
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return *Graph;
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}
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const UEdGraph& UMetaSoundPatch::GetGraphChecked() const
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{
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check(Graph);
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return *Graph;
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}
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FText UMetaSoundPatch::GetDisplayName() const
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{
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FString TypeName = UMetaSoundPatch::StaticClass()->GetName();
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return FMetasoundAssetBase::GetDisplayName(MoveTemp(TypeName));
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}
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void UMetaSoundPatch::SetRegistryAssetClassInfo(const Metasound::Frontend::FNodeClassInfo& InNodeInfo)
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{
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Metasound::FMetaSoundEngineAssetHelper::SetMetaSoundRegistryAssetClassInfo(*this, InNodeInfo);
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}
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#endif // WITH_EDITORONLY_DATA
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void UMetaSoundPatch::PostLoad()
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{
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Super::PostLoad();
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Metasound::FMetaSoundEngineAssetHelper::PostLoad(*this);
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}
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Metasound::Frontend::FNodeClassInfo UMetaSoundPatch::GetAssetClassInfo() const
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{
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return { GetDocumentChecked().RootGraph, FSoftObjectPath(this) };
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}
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#if WITH_EDITOR
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void UMetaSoundPatch::SetReferencedAssetClasses(TSet<Metasound::Frontend::IMetaSoundAssetManager::FAssetInfo>&& InAssetClasses)
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{
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Metasound::FMetaSoundEngineAssetHelper::SetReferencedAssetClasses(*this, MoveTemp(InAssetClasses));
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}
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#endif
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TArray<FMetasoundAssetBase*> UMetaSoundPatch::GetReferencedAssets()
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{
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return Metasound::FMetaSoundEngineAssetHelper::GetReferencedAssets(*this);
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}
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const TSet<FSoftObjectPath>& UMetaSoundPatch::GetAsyncReferencedAssetClassPaths() const
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{
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return ReferenceAssetClassCache;
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}
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void UMetaSoundPatch::OnAsyncReferencedAssetsLoaded(const TArray<FMetasoundAssetBase*>& InAsyncReferences)
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{
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Metasound::FMetaSoundEngineAssetHelper::OnAsyncReferencedAssetsLoaded(*this, InAsyncReferences);
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}
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#undef LOCTEXT_NAMESPACE // MetaSound
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