Files
UnrealEngineUWP/Engine/Plugins/Runtime/GameplayStateTree/Source/GameplayStateTreeModule/GameplayStateTreeModule.Build.cs
mikko mononen 0d1ace8323 StateTree: StateTreeComponent improvements
- Added option to start the StateTree automatically on BeginPlay
- StateTreeComponentSchema: allow to specify which actor class to expect the StateTree to run on (allows to bind to Actor specific data directly)
- Fixed FStateTreeReference parameter update on BP instance (the struct gets copied, which cause issues with the delegate handle)

#rb Mieszko.Zielinski
#preflight 630c70bb0345de4ccf7c8b51

[CL 21685020 by mikko mononen in ue5-main branch]
2022-08-29 14:47:43 -04:00

28 lines
496 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class GameplayStateTreeModule : ModuleRules
{
public GameplayStateTreeModule(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"AIModule",
"Core",
"CoreUObject",
"Engine",
"GameplayTasks",
"StateTreeModule",
"StructUtils"
}
);
}
}
}