Files
UnrealEngineUWP/Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Source/MultiUserClientLibrary/MultiUserClientLibrary.Build.cs
jason walter 52308eb827 Split concert client code from concert server code to allow us to incorporate game tags in the editor client.
#rb dominik.peacock
#jira UE-168182
#preflight 63c6cf3c02024f93d8635de3

[CL 23739781 by jason walter in ue5-main branch]
2023-01-17 12:04:24 -05:00

54 lines
967 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class MultiUserClientLibrary : ModuleRules
{
public MultiUserClientLibrary(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
}
);
if (Target.Type == TargetType.Editor || Target.Type == TargetType.Program)
{
PrivateDefinitions.Add("WITH_CONCERT=1");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Concert",
"ConcertClient",
"ConcertSyncCore"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"ConcertSyncCore",
"ConcertSyncClient",
"MultiUserClient",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
"MultiUserClient",
}
);
}
else
{
PrivateDefinitions.Add("WITH_CONCERT=0");
}
}
}
}