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UnrealEngineUWP
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4351c320dc3aec4e118f7ef5f0dc2bd5171846bb
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
GeometryCore
/
Public
History
matija kecman
84bdab0304
Support Geometry Selection in the Tangents tool and fix some bugs
...
#jira UE-181650 #rb jimmy.andrews [CL 27584315 by matija kecman in ue5-main branch]
2023-09-04 07:29:03 -04:00
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Async
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Clustering
Add K-Means clustering to GeometryCore
2023-08-02 15:56:15 -04:00
CompGeom
Add a new polygon-based simplification method to ConvexHull3, and a tolerance for the initial hull build, to support use cases where we do not need an exact hull and can prioritize using fewer plane + avoiding near-degenerate planes in the output. This simplification is especially effective for cases where a large number of near-coplanar faces would exist in the exact-hull output.
2023-07-28 15:02:49 -04:00
Curve
add variant of mesh projection hull that keeps 3d hull on one side of the projection
2023-07-19 16:20:22 -04:00
Deformers
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Distance
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DynamicMesh
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Generators
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Image
ModelingTools: Fixed gap in gutter when baking MaterialID in the Bake Textures tool.
2023-08-03 11:48:32 -04:00
Implicit
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Intersection
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Operations
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Parameterization
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Sampling
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Selections
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Solvers
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Spatial
Add missing 2d/3d features :
2023-08-22 20:17:39 -04:00
Util
Add missing feature in 2d classes based on 3d implementation :
2023-08-11 16:41:38 -04:00
BoxTypes.h
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CapsuleTypes.h
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CircleTypes.h
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DynamicMeshEditor.h
Support Geometry Selection in the Tangents tool and fix some bugs
2023-09-04 07:29:03 -04:00
DynamicSubmesh3.h
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EdgeLoop.h
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EdgeSpan.h
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FrameTypes.h
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GeometryBase.h
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GeometryCoreModule.h
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GeometryTypes.h
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HalfspaceTypes.h
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IndexTypes.h
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IntBoxTypes.h
Add missing feature in 2d classes based on 3d implementation :
2023-08-11 16:41:38 -04:00
IntVectorTypes.h
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LineTypes.h
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MathUtil.h
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MatrixTypes.h
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MeshAdapter.h
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MeshAdapterTransforms.h
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MeshBoundaryLoops.h
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MeshQueries.h
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MeshRegionBoundaryLoops.h
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OrientedBoxTypes.h
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PlaneTypes.h
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PointSetAdapter.h
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Polygon2.h
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Polyline3.h
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QuadricError.h
Mesh Modeling Tools, For the "normal aware" simplification method in the modeling mode simplification tool. Makes an internal computation more robust for the specific case when triangles being collapsed are on a plane that intersects the origin.
2023-08-02 10:24:10 -04:00
Quaternion.h
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SegmentTypes.h
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SphereTypes.h
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TetUtil.h
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TransformSequence.h
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TransformTypes.h
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TriangleTypes.h
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VectorTypes.h
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VectorUtil.h
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VertexConnectedComponents.h
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WeightMapTypes.h
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