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UnrealEngineUWP
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4344a6dbf46e4e2b61a920495c7486ea244fbde3
UnrealEngineUWP
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Engine
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Source
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Runtime
/
SignalProcessing
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dmytro vovk
e1bacd79a0
Second attempt for vectorized audio conversion from float to pcm16 and vica versa with an optimized version for NEON and added a ~10% faster spicialization of ArrayMixIn for NEON
...
#rb Phil.Popp [CL 28706860 by dmytro vovk in ue5-main branch]
2023-10-12 08:21:50 -04:00
..
DSP
strengthen buffer overflow defense in interpolated multi tap delay line to prevent rounding errors on buffer indices
2023-10-11 14:51:35 -04:00
SampleBuffer.h
Second attempt for vectorized audio conversion from float to pcm16 and vica versa with an optimized version for NEON and added a ~10% faster spicialization of ArrayMixIn for NEON
2023-10-12 08:21:50 -04:00
SignalProcessingModule.h
…