Files
UnrealEngineUWP/Engine/Source/Runtime/PreLoadScreen
daren cheng 828611cd6f Speculative fix PreloadScreen deadlock.
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Keep track on if we are locked similar to slate main rendering, also keep track of locking thread (Not used yet)
Don't lock on flush end if we weren't locking before
Surround 2x main render commands w/ 'UE::RenderCommandPipe::FSyncScope' (To serialize commands in addition to manual sync call).
Minor: Replace existing manual unlock -> lock with 'FScopeUnlock'

#rb Justin.Marcus

[CL 28599192 by daren cheng in ue5-main branch]
2023-10-09 17:06:43 -04:00
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