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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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4344a6dbf46e4e2b61a920495c7486ea244fbde3
UnrealEngineUWP/Engine/Source/Runtime/AudioCodecEngine/Private
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dmytro vovk e1bacd79a0 Second attempt for vectorized audio conversion from float to pcm16 and vica versa with an optimized version for NEON and added a ~10% faster spicialization of ArrayMixIn for NEON
#rb Phil.Popp

[CL 28706860 by dmytro vovk in ue5-main branch]
2023-10-12 08:21:50 -04:00
..
AudioCodecEngineModule.cpp
…
DecoderBackCompat.cpp
Fix audio sync issues.
2023-09-05 12:09:38 -04:00
DecoderBackCompat.h
…
DecoderInputBackCompat.cpp
Bink Latency Fixes (Owner Loading behavior tagging,Inline first chunk of audio optionally with Retained audio, Changed MONO_PCM size to 480)
2023-08-21 14:53:59 -04:00
DecoderInputBackCompat.h
…
DecoderInputFactory.cpp
…
SoundWaveProxyReader.cpp
Second attempt for vectorized audio conversion from float to pcm16 and vica versa with an optimized version for NEON and added a ~10% faster spicialization of ArrayMixIn for NEON
2023-10-12 08:21:50 -04:00
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