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UnrealEngineUWP
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4344a6dbf46e4e2b61a920495c7486ea244fbde3
UnrealEngineUWP
/
Engine
/
Source
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Runtime
/
AudioCodecEngine
/
Private
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dmytro vovk
e1bacd79a0
Second attempt for vectorized audio conversion from float to pcm16 and vica versa with an optimized version for NEON and added a ~10% faster spicialization of ArrayMixIn for NEON
...
#rb Phil.Popp [CL 28706860 by dmytro vovk in ue5-main branch]
2023-10-12 08:21:50 -04:00
..
AudioCodecEngineModule.cpp
…
DecoderBackCompat.cpp
Fix audio sync issues.
2023-09-05 12:09:38 -04:00
DecoderBackCompat.h
…
DecoderInputBackCompat.cpp
Bink Latency Fixes (Owner Loading behavior tagging,Inline first chunk of audio optionally with Retained audio, Changed MONO_PCM size to 480)
2023-08-21 14:53:59 -04:00
DecoderInputBackCompat.h
…
DecoderInputFactory.cpp
…
SoundWaveProxyReader.cpp
Second attempt for vectorized audio conversion from float to pcm16 and vica versa with an optimized version for NEON and added a ~10% faster spicialization of ArrayMixIn for NEON
2023-10-12 08:21:50 -04:00