Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
4344a6dbf46e4e2b61a920495c7486ea244fbde3
UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon/Public
History
laura hermanns 0320f2f528 D3D11 cross-compilation fixes:
- Patch HLSL to support SV_DepthGreaterEqual and SV_DepthLessEqual.
- Maintain order of shader input/output variables in cross-compiled HLSL.

#rb Jason.Nadro
#jira UE-186066, UE-192125
#rnx

[CL 28633421 by laura hermanns in ue5-main branch]
2023-10-10 15:30:19 -04:00
..
ISAParser
Renamed NoImplicitDerivatives -> NoDerivativeOps to also handle the explicit derivative cases, and cleaned up cflag naming
2023-09-07 20:30:26 -04:00
CrossCompiler.h
…
CrossCompilerDefinitions.h
…
DXCUtils.inl
Modified DirectXShaderCompiler to add a custom UserInfo container part, and check for derivative ops. The final output currently encoded the derivative ops into the ResourceDef part instead of UserInfo due to official validator issues, but I will follow up with Microsoft on a clean solution.
2023-09-09 02:14:45 -04:00
DXCWrapper.h
…
HlslccHeaderWriter.h
…
ShaderCompilerCommon.h
HlslParser
2023-10-05 08:26:39 -04:00
ShaderConductorContext.h
Platform-specific DXC improvements:
2023-09-19 10:25:17 -04:00
ShaderMinifier.h
…
ShaderSymbolExport.h
Support for slim ShaderSymbols.info / r.Shaders.SymbolsInfo=1
2023-07-20 16:51:51 -04:00
SpirvCommon.h
D3D11 cross-compilation fixes:
2023-10-10 15:30:19 -04:00
SpirvReflectCommon.h
…
Powered by Gitea Page: 1085ms Template: 17ms
English
English
Licenses API