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UnrealEngineUWP
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4344a6dbf46e4e2b61a920495c7486ea244fbde3
UnrealEngineUWP
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Engine
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DesktopPlatform
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nick edwards
69726f5ee7
Update code using FJsonObject to use TCHAR strings instead of ANSI strings. Removes unnecessary string conversions and removes compilation errors when FJsonObject is updated to use FStringViews.
...
[CL 28536648 by nick edwards in ue5-main branch]
2023-10-06 08:18:42 -04:00
..
Linux
- Restoring a backout after fixing the issue that causes the backout
2023-09-15 13:39:02 -04:00
Mac
- Restoring a backout after fixing the issue that causes the backout
2023-09-15 13:39:02 -04:00
Null
- Restoring a backout after fixing the issue that causes the backout
2023-09-15 13:39:02 -04:00
Windows
Remove unnecessary WindowsHWrapper.h & MinWindows.h include - both files will be automatically included by AllowWindowsPlatformTypes.h
2023-08-08 05:50:53 -04:00
DesktopPlatformBase.cpp
Update code using FJsonObject to use TCHAR strings instead of ANSI strings. Removes unnecessary string conversions and removes compilation errors when FJsonObject is updated to use FStringViews.
2023-10-06 08:18:42 -04:00
DesktopPlatformBase.h
Add a setting that controls whether the modal acknowledgement dialog is shown before a browser is launched for OIDC authentication in editor. This setting is editor-wide (not per project), but:
2023-08-17 13:13:20 -04:00
DesktopPlatformModule.cpp
QOL: Enable the Slate based file browser on Windows when using the NullPlatform
2023-04-10 20:48:21 -04:00
DesktopPlatformPrivate.h
QOL: Enable the Slate based file browser on Windows when using the NullPlatform
2023-04-10 20:48:21 -04:00
DesktopPlatformStub.h
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InstalledPlatformInfo.cpp
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LockFile.cpp
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MultiPlatformTargetReceiptBuildWorkers.cpp
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PlatformInfo.cpp
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TargetReceipt.cpp
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TargetReceiptBuildWorker.cpp
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