Files
UnrealEngineUWP/Engine/Programs/CrashReportClient/Config/DefaultEngine.ini
josh adams c2437d9b07 - Fixed various issues with making Mac/IOS builds that can be uploaded to AppStore in Xcode
* Missing ThinApp.sh
  * Missing some quotes around a variable in GenerateUniversalDSYM.sh
  * Correctly filter out the stub .app's and such when copying the Staged data directory into the .app
  * Disabled the Mac's Sign To Run Locally option by default, as that causes Xcode's Validation/Upload to not have the team name embedded in it, causing a hassle while pushing up to AppStore/TestFlight
  * Fixed the PRODUCT_NAME for BP projects
  * Made CrashReportClient be a sandboxed app that inherits from parent
  * Fix Hybrid apps to check all platforms before in the project generator, so that if a project needs a temp target for IOS (via a plugin)
  * For hybrid projects, don't append Game to the end of the Game target names, as that is the default, and it makes for better named products
  * Disabled the LoginFlow module from OnlineFramework plugin - this was causing issues with having CEF and EpicWebHelper embedded into a sandboxed .app, and LoginFlow isn't seemingly actually used by anything
#jira UE-196297,UE-196299,UE-196296,UE-196300,UE-196295
#rb adam.kinge

[CL 28463729 by josh adams in ue5-main branch]
2023-10-04 13:25:29 -04:00

21 lines
682 B
INI

[CrashReportClient]
CrashReportClientVersion=1.0
DataRouterUrl="https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data"
bAllowToBeContacted=true
bSendLogFile=true
CanSendWhenUIFailedToInitialize=true
UIInitRetryCount=10
UIInitRetryInterval=2.0
[/Script/Engine.NetworkSettings]
n.VerifyPeer=false
[/Script/UdpMessaging.UdpMessagingSettings]
EnableTransport=True
MulticastTimeToLive=0
[/Script/MacTargetPlatform.XcodeProjectSettings]
PremadeMacEntitlements=(FilePath="/Engine/Build/Mac/Resources/Sandbox.EmbeddedApp.entitlements")
ShippingSpecificMacEntitlements=(FilePath="/Engine/Build/Mac/Resources/Sandbox.EmbeddedApp.entitlements")
bUseEntitlementsForPrograms=true