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* Missing ThinApp.sh * Missing some quotes around a variable in GenerateUniversalDSYM.sh * Correctly filter out the stub .app's and such when copying the Staged data directory into the .app * Disabled the Mac's Sign To Run Locally option by default, as that causes Xcode's Validation/Upload to not have the team name embedded in it, causing a hassle while pushing up to AppStore/TestFlight * Fixed the PRODUCT_NAME for BP projects * Made CrashReportClient be a sandboxed app that inherits from parent * Fix Hybrid apps to check all platforms before in the project generator, so that if a project needs a temp target for IOS (via a plugin) * For hybrid projects, don't append Game to the end of the Game target names, as that is the default, and it makes for better named products * Disabled the LoginFlow module from OnlineFramework plugin - this was causing issues with having CEF and EpicWebHelper embedded into a sandboxed .app, and LoginFlow isn't seemingly actually used by anything #jira UE-196297,UE-196299,UE-196296,UE-196300,UE-196295 #rb adam.kinge [CL 28463729 by josh adams in ue5-main branch]
21 lines
682 B
INI
21 lines
682 B
INI
[CrashReportClient]
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CrashReportClientVersion=1.0
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DataRouterUrl="https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data"
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bAllowToBeContacted=true
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bSendLogFile=true
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CanSendWhenUIFailedToInitialize=true
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UIInitRetryCount=10
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UIInitRetryInterval=2.0
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[/Script/Engine.NetworkSettings]
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n.VerifyPeer=false
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[/Script/UdpMessaging.UdpMessagingSettings]
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EnableTransport=True
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MulticastTimeToLive=0
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[/Script/MacTargetPlatform.XcodeProjectSettings]
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PremadeMacEntitlements=(FilePath="/Engine/Build/Mac/Resources/Sandbox.EmbeddedApp.entitlements")
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ShippingSpecificMacEntitlements=(FilePath="/Engine/Build/Mac/Resources/Sandbox.EmbeddedApp.entitlements")
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bUseEntitlementsForPrograms=true
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