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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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43386ca4e5004042bc7d2cc48df9045121d04fe1
UnrealEngineUWP/Engine/Source/Developer/Windows
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joe kirchoff 43386ca4e5 LC_StringUtil.cpp workaround is also required for MSVC Clang 12.0.0
#ROBOMERGE-SOURCE: CL 16763061 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16763918 by joe kirchoff in ue5-release-engine-test branch]
2021-06-23 18:08:19 -04:00
..
LiveCoding
LC_StringUtil.cpp workaround is also required for MSVC Clang 12.0.0
2021-06-23 18:08:19 -04:00
LiveCodingServer
Fix to LiveCoding symbol resolution that could result in a function being patched to the wrong implementation. This would result in unpredictable behavior and crashes.
2021-06-21 13:08:36 -04:00
ShaderFormatD3D
Removing validation skipping from the SM6.6 code path as it's a fully supported feature in our version of DXC.
2021-06-23 10:14:53 -04:00
WindowsPlatformEditor
…
WindowsTargetPlatform
Support VisualStudio2022 as a source code accessor and compilier
2021-06-21 14:05:15 -04:00
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