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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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43386ca4e5004042bc7d2cc48df9045121d04fe1
UnrealEngineUWP/Engine/Source/Developer/OutputLog/Private
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matt hoffman 7790991476 Editor: Clicking a suggestion in the auto-complete list now moves the caret to the end of the selected text like using Tab to select the value.
#jira None
#rb Jamie.Dale

#ROBOMERGE-SOURCE: CL 16697672 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16697689 by matt hoffman in ue5-release-engine-test branch]
2021-06-16 18:32:55 -04:00
..
OutputLogModule.cpp
Fix console edit box not appearing in immersive mode
2021-05-25 09:32:44 -04:00
SDebugConsole.cpp
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SDebugConsole.h
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SDeviceOutputLog.cpp
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SDeviceOutputLog.h
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SOutputLog.cpp
Editor: Clicking a suggestion in the auto-complete list now moves the caret to the end of the selected text like using Tab to select the value.
2021-06-16 18:32:55 -04:00
SOutputLog.h
The output log can now be summoned from a drawer in each asset editor status bar. The default sequence mirrors -game behavior where '~' will toggle between focusing the console input box, opening the drawer, and restoring focus to the previously focused UI element. This behavior can be disabled in settings to prevent the output log from opening as a drawer with '~'. Additionally a separate shortcut can be bound in order to activate the output log drawer independently of console input box focus.
2021-05-13 09:36:03 -04:00
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