Files
UnrealEngineUWP/Engine/Plugins/Developer/Concert/MultiUserClient/Source/MultiUserClientLibrary/MultiUserClientLibrary.Build.cs
Ben Marsh cfe09c649f Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 6922670 by Ben Marsh in Dev-Build branch]
2019-06-10 19:47:29 -04:00

46 lines
805 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class MultiUserClientLibrary : ModuleRules
{
public MultiUserClientLibrary(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
}
);
if (Target.bBuildDeveloperTools)
{
PrivateDefinitions.Add("WITH_CONCERT=1");
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"Concert",
"ConcertSyncCore",
"ConcertSyncClient",
"MultiUserClient",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
"MultiUserClient",
}
);
}
else
{
PrivateDefinitions.Add("WITH_CONCERT=0");
}
}
}
}