Files
UnrealEngineUWP/Engine/Source/Developer/MeshMergeUtilities
ToniSeifert 797a945b77 #jira UE-135093
FHierarchicalLODUtilities::BuildStaticMeshForLODActor() - When adding impostors, should use the component transform rather than the actor transform

PR #8624: HLOD imposters take component instead of actor transform (Contributed by ToniSeifert)

#rb patrick.enfedaque

[CL 24393186 by ToniSeifert in ue5-main branch]
2023-02-23 18:58:41 -05:00
..
2023-02-23 18:58:41 -05:00