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UnrealEngineUWP
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4294baba11acdaee01422d685fb1be7205fef4e6
UnrealEngineUWP
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Engine
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Mark Satterthwaite
4294baba11
Remove a lot of dead-code for Metal tessellation that hasn't been touched in the last few years and that won't be revived at this stage.
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#rb none [CL 4757159 by Mark Satterthwaite in Dev-Rendering branch]
2019-01-18 18:10:25 -05:00
..
Developer
Remove a lot of dead-code for Metal tessellation that hasn't been touched in the last few years and that won't be revived at this stage.
2019-01-18 18:10:25 -05:00
Editor
Fix for UE-68218. Crash altering material's scalar values. #rb Marcus.Wassmer
2019-01-18 11:57:36 -05:00
Programs
Fixed a problem with MacToolChain using incorrect module paths for linking if an old app bundle with dylibs inside the bundle was present in Binaries/Mac
2019-01-18 16:26:48 -05:00
Runtime
Implemented adaptive ray shortening based on roughness for ray traced reflections
2019-01-18 16:16:20 -05:00
ThirdParty
Fixed empty allocation crash in d3dx12residency when changing scene in editor with d3d12. #rb Marcus.Wassmer
2019-01-17 15:47:16 -05:00
UE4Client.Target.cs
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
UE4Editor.Target.cs
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
UE4Game.Target.cs
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
UE4Server.Target.cs
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00