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42746708dc70235ff062ed64919415d37c111dde
UnrealEngineUWP
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Engine
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Martin Ridgers
42746708dc
Reallocs need to be two separate free and alloc events. Previously another thread could reuse the address freed by the Realloc() call before the single realloc trace event was traced. This causes dissonance in the trace event stream that become impossible to reason.
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#rb jb #rnx [CL 14812566 by Martin Ridgers in ue5-main branch]
2020-11-25 07:34:09 -04:00
..
Binaries
Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
2020-11-24 18:42:39 -04:00
Build
Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
2020-11-24 18:42:39 -04:00
Config
Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
2020-11-24 18:42:39 -04:00
Documentation
Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
2020-11-24 18:42:39 -04:00
Extras
Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
2020-11-24 18:42:39 -04:00
Plugins
Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
2020-11-24 18:42:39 -04:00
Programs
Edigrate 14629275.
2020-11-02 14:48:49 -04:00
Shaders
Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
2020-11-24 18:42:39 -04:00
Source
Reallocs need to be two separate free and alloc events. Previously another thread could reuse the address freed by the Realloc() call before the single realloc trace event was traced. This causes dissonance in the trace event stream that become impossible to reason.
2020-11-25 07:34:09 -04:00