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UnrealEngineUWP/Engine
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Martin Ridgers 42746708dc Reallocs need to be two separate free and alloc events. Previously another thread could reuse the address freed by the Realloc() call before the single realloc trace event was traced. This causes dissonance in the trace event stream that become impossible to reason.
#rb jb
#rnx

[CL 14812566 by Martin Ridgers in ue5-main branch]
2020-11-25 07:34:09 -04:00
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Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
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Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
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Source
Reallocs need to be two separate free and alloc events. Previously another thread could reuse the address freed by the Realloc() call before the single realloc trace event was traced. This causes dissonance in the trace event stream that become impossible to reason.
2020-11-25 07:34:09 -04:00
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