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70 lines
2.9 KiB
C#
70 lines
2.9 KiB
C#
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using AutomationTool;
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using UnrealBuildTool;
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class LauncherLocalization : BuildCommand
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{
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public override void ExecuteBuild()
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{
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var EditorExe = CombinePaths(CmdEnv.LocalRoot, @"Engine/Binaries/Win64/UE4Editor-Cmd.exe");
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if (P4Enabled)
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{
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Log("Sync necessary content to head revision");
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P4.Sync(P4Env.BuildRootP4 + "/Engine/Config/...");
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P4.Sync(P4Env.BuildRootP4 + "/Engine/Content/...");
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P4.Sync(P4Env.BuildRootP4 + "/Engine/Source/...");
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P4.Sync(P4Env.BuildRootP4 + "/Engine/Programs/NoRedist/UnrealEngineLauncher/Config/...");
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P4.Sync(P4Env.BuildRootP4 + "/Engine/Programs/NoRedist/UnrealEngineLauncher/Content/...");
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//P4.Sync(P4Env.BuildRootP4 + "/Engine/Source/..."); <- takes care of syncing Launcher source already
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Log("Localize from label {0}", P4Env.LabelToSync);
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}
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// Setup editor arguments for SCC.
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string EditorArguments = String.Empty;
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if (P4Enabled)
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{
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EditorArguments = String.Format("-SCCProvider={0} -P4Port={1} -P4User={2} -P4Client={3} -P4Passwd={4}", "Perforce", P4Env.P4Port, P4Env.User, P4Env.Client, P4.GetAuthenticationToken());
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}
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else
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{
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EditorArguments = String.Format("-SCCProvider={0}", "None");
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}
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// Setup commandlet arguments for SCC.
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string CommandletSCCArguments = String.Empty;
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if (P4Enabled) { CommandletSCCArguments += (string.IsNullOrEmpty(CommandletSCCArguments) ? "" : " ") + "-EnableSCC"; }
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if (!AllowSubmit) { CommandletSCCArguments += (string.IsNullOrEmpty(CommandletSCCArguments) ? "" : " ") + "-DisableSCCSubmit"; }
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// Setup commandlet arguments with configurations.
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var CommandletArgumentSets = new string[]
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{
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String.Format("-config={0}", @"../../../Engine/Programs/NoRedist/UnrealEngineLauncher/Config/Localization/App.ini") + (string.IsNullOrEmpty(CommandletSCCArguments) ? "" : " " + CommandletSCCArguments),
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String.Format("-config={0}", @"../../../Engine/Programs/NoRedist/UnrealEngineLauncher/Config/Localization/WordCount.ini"),
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};
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// Execute commandlet for each set of arguments.
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foreach (var CommandletArguments in CommandletArgumentSets)
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{
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Log("Localization for {0} {1}", EditorArguments, CommandletArguments);
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Log("Running UE4Editor to generate Localization data");
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string Arguments = String.Format("-run=GatherText {0} {1}", EditorArguments, CommandletArguments);
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var RunResult = Run(EditorExe, Arguments);
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if (RunResult.ExitCode != 0)
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{
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throw new AutomationException("Error while executing localization commandlet '{0}'", Arguments);
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}
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}
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}
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}
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