Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Scripts/LauncherLocalization.Automation.cs

70 lines
2.9 KiB
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using AutomationTool;
using UnrealBuildTool;
class LauncherLocalization : BuildCommand
{
public override void ExecuteBuild()
{
var EditorExe = CombinePaths(CmdEnv.LocalRoot, @"Engine/Binaries/Win64/UE4Editor-Cmd.exe");
if (P4Enabled)
{
Log("Sync necessary content to head revision");
P4.Sync(P4Env.BuildRootP4 + "/Engine/Config/...");
P4.Sync(P4Env.BuildRootP4 + "/Engine/Content/...");
P4.Sync(P4Env.BuildRootP4 + "/Engine/Source/...");
P4.Sync(P4Env.BuildRootP4 + "/Engine/Programs/NoRedist/UnrealEngineLauncher/Config/...");
P4.Sync(P4Env.BuildRootP4 + "/Engine/Programs/NoRedist/UnrealEngineLauncher/Content/...");
//P4.Sync(P4Env.BuildRootP4 + "/Engine/Source/..."); <- takes care of syncing Launcher source already
Log("Localize from label {0}", P4Env.LabelToSync);
}
// Setup editor arguments for SCC.
string EditorArguments = String.Empty;
if (P4Enabled)
{
EditorArguments = String.Format("-SCCProvider={0} -P4Port={1} -P4User={2} -P4Client={3} -P4Passwd={4}", "Perforce", P4Env.P4Port, P4Env.User, P4Env.Client, P4.GetAuthenticationToken());
}
else
{
EditorArguments = String.Format("-SCCProvider={0}", "None");
}
// Setup commandlet arguments for SCC.
string CommandletSCCArguments = String.Empty;
if (P4Enabled) { CommandletSCCArguments += (string.IsNullOrEmpty(CommandletSCCArguments) ? "" : " ") + "-EnableSCC"; }
if (!AllowSubmit) { CommandletSCCArguments += (string.IsNullOrEmpty(CommandletSCCArguments) ? "" : " ") + "-DisableSCCSubmit"; }
// Setup commandlet arguments with configurations.
var CommandletArgumentSets = new string[]
{
String.Format("-config={0}", @"../../../Engine/Programs/NoRedist/UnrealEngineLauncher/Config/Localization/App.ini") + (string.IsNullOrEmpty(CommandletSCCArguments) ? "" : " " + CommandletSCCArguments),
String.Format("-config={0}", @"../../../Engine/Programs/NoRedist/UnrealEngineLauncher/Config/Localization/WordCount.ini"),
};
// Execute commandlet for each set of arguments.
foreach (var CommandletArguments in CommandletArgumentSets)
{
Log("Localization for {0} {1}", EditorArguments, CommandletArguments);
Log("Running UE4Editor to generate Localization data");
string Arguments = String.Format("-run=GatherText {0} {1}", EditorArguments, CommandletArguments);
var RunResult = Run(EditorExe, Arguments);
if (RunResult.ExitCode != 0)
{
throw new AutomationException("Error while executing localization commandlet '{0}'", Arguments);
}
}
}
}