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UnrealEngineUWP/Engine/Shaders
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Sebastien Hillaire b2ed584bf4 Removed cloud noisy gathering. Cause issue at edge and in fact was deemed not useful by artists. Tracing sample count is what matters.
This will also make the upsampling half=>full res faster.

#rb none
#preflight https://horde.devtools.epicgames.com/job/6375108b232e3d12cb376b84
#fyi daniel.elliott

[CL 23156358 by Sebastien Hillaire in ue5-main branch]
2022-11-16 12:09:49 -05:00
..
Private
Removed cloud noisy gathering. Cause issue at edge and in fact was deemed not useful by artists. Tracing sample count is what matters.
2022-11-16 12:09:49 -05:00
Public
Fixed bug with deferred decals on OpenGL
2022-11-10 05:06:00 -05:00
Shared
Strata - added high quality normal according to GBuffer format.
2022-11-16 11:35:48 -05:00
StandaloneRenderer
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