Files
UnrealEngineUWP/Engine/Source/Programs/DotNETCommon/DotNETUtilities/Perforce/PerforceAttributes.cs
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

66 lines
1.4 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Tools.DotNETCommon.Perforce
{
/// <summary>
/// Attributes for fields that should be deserialized from P4 tags
/// </summary>
[AttributeUsage(AttributeTargets.Field)]
public class PerforceTagAttribute : Attribute
{
/// <summary>
/// The tag name
/// </summary>
public string Name;
/// <summary>
/// Whether this tag is required for a valid record
/// </summary>
public bool Optional = false;
/// <summary>
/// Constructor
/// </summary>
/// <param name="Name">Name of the tag</param>
public PerforceTagAttribute(string Name)
{
this.Name = Name;
}
}
/// <summary>
/// Specifies the name of an enum when converted into a P4 string
/// </summary>
[AttributeUsage(AttributeTargets.Field)]
public class PerforceEnumAttribute : Attribute
{
/// <summary>
/// Name of the enum value
/// </summary>
public string Name;
/// <summary>
/// Constructor
/// </summary>
/// <param name="Name">Name of the serialized value</param>
public PerforceEnumAttribute(string Name)
{
this.Name = Name;
}
}
/// <summary>
/// When attached to a list field, indicates that a list of structures can be included in the record
/// </summary>
[AttributeUsage(AttributeTargets.Field)]
public class PerforceRecordListAttribute : Attribute
{
}
}