Files
UnrealEngineUWP/Engine/Source/UE4Game.Target.cs
ryan durand 5954c1f85b Updating remaining copyrights in Engine.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869250 via CL 10869537 via CL 10869906
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870965 by ryan durand in Main branch]
2019-12-26 23:08:00 -05:00

30 lines
785 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
[SupportedPlatforms(UnrealPlatformClass.All)]
public class UE4GameTarget : TargetRules
{
public UE4GameTarget( TargetInfo Target ) : base(Target)
{
Type = TargetType.Game;
BuildEnvironment = TargetBuildEnvironment.Shared;
ExtraModuleNames.Add("UE4Game");
if (Target.Platform == UnrealTargetPlatform.IOS)
{
// to make iOS projects as small as possible we excluded some items from the engine.
// uncomment below to make a smaller iOS build
/*bCompileRecast = false;
bCompileSpeedTree = false;
bCompileAPEX = false;
bCompileLeanAndMeanUE = true;
bCompilePhysXVehicle = false;
bCompileFreeType = false;
bCompileForSize = true;*/
}
}
}