Files
UnrealEngineUWP/Engine/Source/ThirdParty/OpenGL/OpenGL.Build.cs
ryan durand 5954c1f85b Updating remaining copyrights in Engine.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869250 via CL 10869537 via CL 10869906
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870965 by ryan durand in Main branch]
2019-12-26 23:08:00 -05:00

28 lines
729 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class OpenGL : ModuleRules
{
public OpenGL(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
PublicIncludePaths.Add(ModuleDirectory);
if ((Target.Platform == UnrealTargetPlatform.Win64) ||
(Target.Platform == UnrealTargetPlatform.Win32))
{
PublicSystemLibraries.Add("opengl32.lib");
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
PublicAdditionalFrameworks.Add(new Framework("OpenGL"));
PublicAdditionalFrameworks.Add(new Framework("QuartzCore"));
}
else if (Target.Platform == UnrealTargetPlatform.IOS)
{
PublicAdditionalFrameworks.Add(new Framework("OpenGLES"));
}
}
}