Files
UnrealEngineUWP/Engine/Source/ThirdParty/Android/libunwind/libunwind.Build.cs
ryan durand 5954c1f85b Updating remaining copyrights in Engine.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869250 via CL 10869537 via CL 10869906
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870965 by ryan durand in Main branch]
2019-12-26 23:08:00 -05:00

30 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class libunwind : ModuleRules
{
public libunwind(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
if (Target.Platform == UnrealTargetPlatform.Android)
{
string libunwindLibraryPath = Target.UEThirdPartySourceDirectory + "Android/libunwind/Android/Release/";
string libunwindIncludePath = Target.UEThirdPartySourceDirectory + "Android/libunwind/libunwind/include/";
PublicIncludePaths.Add(libunwindIncludePath);
PublicAdditionalLibraries.AddRange(new string[] {
Path.Combine(libunwindLibraryPath, "armeabi-v7a", "libunwind.a"),
Path.Combine(libunwindLibraryPath, "armeabi-v7a", "libunwindbacktrace.a"),
Path.Combine(libunwindLibraryPath, "arm64-v8a", "libunwind.a"),
Path.Combine(libunwindLibraryPath, "arm64-v8a", "libunwindbacktrace.a"),
Path.Combine(libunwindLibraryPath, "x86", "libunwind.a"),
Path.Combine(libunwindLibraryPath, "x86", "libunwindbacktrace.a"),
Path.Combine(libunwindLibraryPath, "x64", "libunwind.a"),
Path.Combine(libunwindLibraryPath, "x64", "libunwindbacktrace.a"),
});
}
}
}