Files
UnrealEngineUWP/Engine/Source/Runtime/Windows/WindowsPlatformFeatures/Private/WmfRingBuffer.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

43 lines
667 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "WmfPrivate.h"
#include "HAL/ThreadSafeBool.h"
#include "AVEncoder.h"
class FWmfRingBuffer
{
public:
FTimespan GetMaxDuration() const
{
return MaxDuration;
}
void SetMaxDuration(FTimespan InMaxDuration)
{
MaxDuration = InMaxDuration;
}
FTimespan GetDuration() const;
void Push(AVEncoder::FAVPacket&& Sample);
void PauseCleanup(bool bPause);
TArray<AVEncoder::FAVPacket> GetCopy();
void Reset();
private:
void Cleanup();
private:
FTimespan MaxDuration = 0;
TArray<AVEncoder::FAVPacket> Samples;
FCriticalSection Mutex;
FThreadSafeBool bCleanupPaused = false;
};