Files
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Public/NavMesh/RecastVersion.h
Juan Canada 2ecf4f9708 Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
#rnx
#rb none

[CL 10895568 by Juan Canada in Dev-RenderPlat-Staging branch]
2020-01-07 13:45:01 -05:00

21 lines
616 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
/** Versioning */
#define NAVMESHVER_INITIAL 1
#define NAVMESHVER_TILED_GENERATION 2
#define NAVMESHVER_SEAMLESS_REBUILDING_1 3
#define NAVMESHVER_AREA_CLASSES 4
#define NAVMESHVER_CLUSTER_PATH 5
#define NAVMESHVER_SEGMENT_LINKS 6
#define NAVMESHVER_DYNAMIC_LINKS 7
#define NAVMESHVER_64BIT 9
#define NAVMESHVER_CLUSTER_SIMPLIFIED 10
#define NAVMESHVER_OFFMESH_HEIGHT_BUG 11
#define NAVMESHVER_LANDSCAPE_HEIGHT 13
#define NAVMESHVER_LATEST NAVMESHVER_LANDSCAPE_HEIGHT
#define NAVMESHVER_MIN_COMPATIBLE NAVMESHVER_LANDSCAPE_HEIGHT