Files
UnrealEngineUWP/Engine/Source/Editor/PixelInspector/PixelInspectorModule.Build.cs
Juan Canada 2ecf4f9708 Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
#rnx
#rb none

[CL 10895568 by Juan Canada in Dev-RenderPlat-Staging branch]
2020-01-07 13:45:01 -05:00

56 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PixelInspectorModule : ModuleRules
{
public PixelInspectorModule(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange
(
new string[] {
"Core",
"InputCore",
"CoreUObject",
"RHI",
"RenderCore",
"Slate",
"EditorStyle",
"Engine",
"UnrealEd",
"PropertyEditor",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Engine",
"UnrealEd"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"LevelEditor"
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"UnrealEd",
"SlateCore",
"Slate",
}
);
CircularlyReferencedDependentModules.AddRange(
new string[] {
"UnrealEd"
}
);
}
}
}