You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rb none #ROBOMERGE-OWNER: matt.kuhlenschmidt #ROBOMERGE-AUTHOR: matt.kuhlenschmidt #ROBOMERGE-SOURCE: CL 11382968 via CL 11382988 via CL 11382990 #ROBOMERGE-BOT: (v654-11333218) [CL 11383722 by matt kuhlenschmidt in Main branch]
72 lines
2.9 KiB
C++
72 lines
2.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "IDetailCustomization.h"
|
|
#include "IPropertyTypeCustomization.h"
|
|
#include "IDetailRootObjectCustomization.h"
|
|
#include "PropertyRestriction.h"
|
|
#include "Widgets/SWidget.h"
|
|
|
|
class UPaintModeSettings;
|
|
class FPaintModePainter;
|
|
class SHorizontalBox;
|
|
struct FVertexPaintSettings;
|
|
struct FTexturePaintSettings;
|
|
|
|
class FPaintModeSettingsCustomization : public IDetailCustomization
|
|
{
|
|
public:
|
|
static TSharedRef<IDetailCustomization> MakeInstance();
|
|
|
|
/** IDetailCustomization interface */
|
|
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
|
|
void OnPaintTypeChanged(IDetailLayoutBuilder* LayoutBuilder);
|
|
};
|
|
|
|
|
|
class FVertexPaintSettingsCustomization : public IPropertyTypeCustomization
|
|
{
|
|
public:
|
|
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
|
|
|
|
/** IPropertyTypeCustomization interface */
|
|
virtual void CustomizeChildren(TSharedRef<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
|
|
virtual void CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override {};
|
|
protected:
|
|
/** Checks whether or not vertex painting settings are visible (depends whether or not in color or blend weight painting mode) */
|
|
EVisibility ArePropertiesVisible(const int32 VisibleType) const;
|
|
|
|
/** Callback for when texture weight type changed so we can update restrictions */
|
|
void OnTextureWeightTypeChanged(TSharedRef<IPropertyHandle> WeightTypeProperty, TSharedRef<IPropertyHandle> PaintWeightProperty, TSharedRef<IPropertyHandle> EraseWeightProperty);
|
|
FReply OnSwapColorsClicked();
|
|
protected:
|
|
/** Cached instance of vertex paint settings */
|
|
FVertexPaintSettings* PaintSettings;
|
|
|
|
/** Property restriction applied to blend paint enum dropdown box */
|
|
TSharedPtr<FPropertyRestriction> BlendPaintEnumRestriction;
|
|
|
|
/** Static list of property names which require customization */
|
|
static TArray<FName> CustomPropertyNames;
|
|
};
|
|
|
|
class FTexturePaintSettingsCustomization : public IPropertyTypeCustomization
|
|
{
|
|
public:
|
|
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
|
|
|
|
/** IPropertyTypeCustomization interface */
|
|
virtual void CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override {};
|
|
virtual void CustomizeChildren(TSharedRef<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
|
|
protected:
|
|
/** Cached instance of the painter */
|
|
FPaintModePainter* MeshPainter;
|
|
/** Cached instance of the texture painting settings */
|
|
FTexturePaintSettings* PaintSettings;
|
|
};
|
|
|
|
/** Creates a widget representing a color channel */
|
|
static TSharedRef<SHorizontalBox> CreateColorChannelWidget(TSharedRef<IPropertyHandle> ChannelProperty);
|
|
|
|
|