Files
UnrealEngineUWP/Engine/Source/Editor/MeshPaint
Matt Kuhlenschmidt 2046b738cd Fixed issues where a temporarily set realtime state is saved between editor sessions causing users to be unaware that their viewport is not realtime. Shutting down the editor during PIE or remote desktop were two such cases.
Now there is a separate api on editor viewports to set and remove a temporary override state.  Deprecated existing methods and fixed up use cases.

Added realtime and scalability indicators in the editor viewports so that users understand when realtime is off and non-default scalability is affecting their scene.

#rb none
#jira UE-88878

[CL 11537095 by Matt Kuhlenschmidt in 4.25 branch]
2020-02-19 09:48:23 -05:00
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