Files
UnrealEngineUWP/Engine/Source/Editor/LevelEditor/Private/LevelViewportLayoutTwoPanes.cpp
Matt Kuhlenschmidt 2046b738cd Fixed issues where a temporarily set realtime state is saved between editor sessions causing users to be unaware that their viewport is not realtime. Shutting down the editor during PIE or remote desktop were two such cases.
Now there is a separate api on editor viewports to set and remove a temporary override state.  Deprecated existing methods and fixed up use cases.

Added realtime and scalability indicators in the editor viewports so that users understand when realtime is off and non-default scalability is affecting their scene.

#rb none
#jira UE-88878

[CL 11537095 by Matt Kuhlenschmidt in 4.25 branch]
2020-02-19 09:48:23 -05:00

142 lines
4.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LevelViewportLayoutTwoPanes.h"
#include "Framework/Docking/LayoutService.h"
#include "Editor.h"
#include "Misc/ConfigCacheIni.h"
#include "Modules/ModuleManager.h"
#include "Framework/Application/SlateApplication.h"
#include "LevelEditor.h"
namespace ViewportLayoutTwoPanesDefs
{
/** Default splitters to equal 50/50 split */
static const float DefaultSplitterPercentage = 0.5f;
}
// TLevelViewportLayoutTwoPanes<T> /////////////////////////////
template <EOrientation TOrientation>
TSharedRef<SWidget> TLevelViewportLayoutTwoPanes<TOrientation>::MakeViewportLayout(const FString& LayoutString)
{
FString SpecificLayoutString = GetTypeSpecificLayoutString(LayoutString);
FString ViewportKey0, ViewportKey1;
FString ViewportType0, ViewportType1;
float SplitterPercentage = ViewportLayoutTwoPanesDefs::DefaultSplitterPercentage;
if (!SpecificLayoutString.IsEmpty())
{
// The Layout String only holds the unique ID of the Additional Layout Configs to use
const FString& IniSection = FLayoutSaveRestore::GetAdditionalLayoutConfigIni();
ViewportKey0 = SpecificLayoutString + TEXT(".Viewport0");
ViewportKey1 = SpecificLayoutString + TEXT(".Viewport1");
GConfig->GetString(*IniSection, *(ViewportKey0 + TEXT(".TypeWithinLayout")), ViewportType0, GEditorPerProjectIni);
GConfig->GetString(*IniSection, *(ViewportKey1 + TEXT(".TypeWithinLayout")), ViewportType1, GEditorPerProjectIni);
FString PercentageString;
if(GConfig->GetString(*IniSection, *(SpecificLayoutString + TEXT(".Percentage")), PercentageString, GEditorPerProjectIni))
{
TTypeFromString<float>::FromString(SplitterPercentage, *PercentageString);
}
}
FLevelEditorModule& LevelEditor = FModuleManager::LoadModuleChecked<FLevelEditorModule>("LevelEditor");
// Set up the viewports
FViewportConstructionArgs Args;
Args.ParentLayout = AsShared();
Args.ParentLevelEditor = ParentLevelEditor;
Args.IsEnabled = FSlateApplication::Get().GetNormalExecutionAttribute();
Args.bRealtime = false;
Args.ConfigKey = *ViewportKey0;
Args.ViewportType = LVT_OrthoXY;
TSharedRef<ILevelViewportLayoutEntity> Viewport0 = LevelEditor.FactoryViewport(*ViewportType0, Args);
Args.bRealtime = true;
Args.ConfigKey = *ViewportKey1;
Args.ViewportType = LVT_Perspective;
TSharedRef<ILevelViewportLayoutEntity> Viewport1 = LevelEditor.FactoryViewport(*ViewportType1, Args);
Viewports.Add( *ViewportKey0, Viewport0 );
Viewports.Add( *ViewportKey1, Viewport1 );
// Make newly-created perspective viewports active by default
GCurrentLevelEditingViewportClient = &Viewport0->GetLevelViewportClient();
SplitterWidget =
SNew( SSplitter )
.Orientation(TOrientation)
+SSplitter::Slot()
.Value(SplitterPercentage)
[
Viewport0->AsWidget()
]
+SSplitter::Slot()
.Value(1.0f - SplitterPercentage)
[
Viewport1->AsWidget()
];
InitCommonLayoutFromString(SpecificLayoutString, *ViewportKey1);
return SplitterWidget.ToSharedRef();
}
template <EOrientation TOrientation>
void TLevelViewportLayoutTwoPanes<TOrientation>::SaveLayoutString(const FString& LayoutString) const
{
if (!bIsTransitioning)
{
FString SpecificLayoutString = GetTypeSpecificLayoutString(LayoutString);
const FString& IniSection = FLayoutSaveRestore::GetAdditionalLayoutConfigIni();
check (SplitterWidget->GetChildren()->Num() == 2);
float Percentage = SplitterWidget->SlotAt(0).SizeValue.Get();
GConfig->SetString(*IniSection, *(SpecificLayoutString + TEXT(".Percentage")), *TTypeToString<float>::ToString(Percentage), GEditorPerProjectIni);
SaveCommonLayoutString(SpecificLayoutString);
}
}
template <EOrientation TOrientation>
void TLevelViewportLayoutTwoPanes<TOrientation>::ReplaceWidget( TSharedRef< SWidget > Source, TSharedRef< SWidget > Replacement )
{
bool bWasFound = false;
for (int32 SlotIdx = 0; SlotIdx < SplitterWidget->GetChildren()->Num(); SlotIdx++)
{
if (SplitterWidget->GetChildren()->GetChildAt(SlotIdx) == Source)
{
SplitterWidget->SlotAt(SlotIdx)
[
Replacement
];
bWasFound = true;
break;
}
}
// Source widget should have already been a content widget for the splitter
check( bWasFound );
}
/**
* Function avoids linker errors on the template class functions in this cpp file.
* It avoids the need to put the contents of this file into the header.
* It doesn't get called.
*/
void ViewportLayoutTwoPanes_LinkErrorFixFunc()
{
check(0);
FLevelViewportLayoutTwoPanesVert DummyVert;
FLevelViewportLayoutTwoPanesHoriz DummyHoriz;
}