Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/BlueprintGraph.Build.cs
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

53 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class BlueprintGraph : ModuleRules
{
public BlueprintGraph(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Editor/BlueprintGraph/Private",
"Editor/KismetCompiler/Public",
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"EditorStyle",
"EditorSubsystem",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"EditorStyle",
"KismetCompiler",
"UnrealEd",
"GraphEditor",
"SlateCore",
"Kismet",
"KismetWidgets",
"PropertyEditor",
"ToolMenus",
}
);
CircularlyReferencedDependentModules.AddRange(
new string[] {
"KismetCompiler",
"UnrealEd",
"GraphEditor",
"Kismet",
}
);
}
}