Files
UnrealEngineUWP/Engine/Source/Editor/AudioEditor/AudioEditor.Build.cs
ethan geller 1b9558d5fa Editgrate 4.25 audio features from project stream:
-Soundfield Submixes
-Endpoint Submixes
-Unreal Ambisonics Encoder/Decoder

[FYI] aaron.mcleran, maxwell.hayes, phil.popp, rob.gay, charles.egenbacher, kevin.neilson


#ROBOMERGE-OWNER: ethan.geller
#ROBOMERGE-AUTHOR: ethan.geller
#ROBOMERGE-SOURCE: CL 11302185 via CL 11302187
#ROBOMERGE-BOT: (v649-11301724)

[CL 11302191 by ethan geller in Main branch]
2020-02-09 18:57:53 -05:00

62 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AudioEditor : ModuleRules
{
public AudioEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Editor/AudioEditor/Private",
"Editor/AudioEditor/Private/Factories",
"Editor/AudioEditor/Private/AssetTypeActions"
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"AudioMixer",
"ToolMenus",
"AudioExtensions"
});
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"ApplicationCore",
"AudioMixer",
"InputCore",
"Engine",
"UnrealEd",
"Slate",
"SlateCore",
"EditorStyle",
"RenderCore",
"LevelEditor",
"Landscape",
"PropertyEditor",
"DetailCustomizations",
"ClassViewer",
"GraphEditor",
"ContentBrowser",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetTools"
});
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows))
{
PublicDefinitions.Add("WITH_SNDFILE_IO=1");
}
else
{
PublicDefinitions.Add("WITH_SNDFILE_IO=0");
}
}
}