Files
UnrealEngineUWP/Engine/Source/Developer/TraceServices
Thomas Sarkanen bc890987d1 Gameplay Insights release fixes
Added UWorld information so data can be differentiated more easily.
Collapsed anim sequence player tracks into a single track to make better use of space and to reduce track-explosion.
Fixed world tick so that contiguous curves are shown correctly (this uses a world subsystem to keep track of the workds' actual tick count).
Fix duplicate values being reported by TPointTimeline iterations if bEnumerateOutsideRange was set.
Fix FPS drops when viewing pose and notify tracks (removed Snprintf per-event etc.).
Fixed frame rounding and removed duplicate calls to the frame provider.
Fixed notify event names.
Gameplay graph tracks now expand without animating, as graph tracks recompute their points snapped Y values each time they resize, this becomes very expensive.
#jira UE-88153 - Collapse animation sequence player into a single insights track
#jira UE-88154 - Add NetMode (and WorldType) information to UWorld labels within GameplayInsights

#rb Jurre.deBaare

[CL 11564062 by Thomas Sarkanen in 4.25 branch]
2020-02-20 03:24:40 -05:00
..
2020-02-20 03:24:40 -05:00