Files
UnrealEngineUWP/Engine/Source/Developer/TraceAnalysis/Private/Store/AsioFile.h
Stefan Boberg 55a8b15f1f Copying //UE4/Dev-Core to Main (//UE4/Main)
#rb none

[CL 11258477 by Stefan Boberg in Main branch]
2020-02-05 14:26:36 -05:00

40 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Asio/Asio.h"
#include "AsioIoable.h"
#if !PLATFORM_WINDOWS
#include "asio/posix/stream_descriptor.hpp"
#endif
namespace Trace
{
////////////////////////////////////////////////////////////////////////////////
class FAsioFile
: public FAsioReadable
, public FAsioWriteable
{
public:
FAsioFile(asio::io_context& IoContext, UPTRINT OsHandle);
static FAsioWriteable* WriteFile(asio::io_context& IoContext, const TCHAR* Path);
static FAsioReadable* ReadFile(asio::io_context& IoContext, const TCHAR* Path);
virtual bool IsOpen() const override;
virtual void Close() override;
virtual bool Write(const void* Src, uint32 Size, FAsioIoSink* Sink, uint32 Id) override;
virtual bool Read(void* Dest, uint32 Size, FAsioIoSink* Sink, uint32 Id) override;
virtual bool ReadSome(void* Dest, uint32 BufferSize, FAsioIoSink* Sink, uint32 Id) override;
private:
#if PLATFORM_WINDOWS
asio::windows::random_access_handle Handle;
#else
asio::posix::stream_descriptor StreamDescriptor;
#endif
uint64 Offset = 0;
};
} // namespace Trace