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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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415801f5ffb46b1985fec1c46fa2df609fd16040
UnrealEngineUWP/Engine/Source/Developer/MeshBuilder/Private
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Alexis Matte eb9fd98fd1 when building skeletalmesh, force the tangent and normal options to true if the source data do not have the tangents or normals data.
#jira UE-89567
#rb none

[CL 11635503 by Alexis Matte in 4.25 branch]
2020-02-26 12:40:18 -05:00
..
BuildOptimizationHelper.h
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
2020-02-06 13:13:41 -05:00
BuildStatisticManager.h
Fixing build - Integrating CL#11106093 ,11107532 and 11108073
2020-01-24 15:13:25 -05:00
MeshBuilder.cpp
Updating copyright for Engine Developer.
2019-12-26 15:32:37 -05:00
MeshBuilderModule.cpp
Updating copyright for Engine Developer.
2019-12-26 15:32:37 -05:00
MeshDescriptionHelper.cpp
Copy from dev-enterprise cl 11097196
2020-01-23 16:28:59 -05:00
MeshDescriptionHelper.h
Updating copyright for Engine Developer.
2019-12-26 15:32:37 -05:00
SkeletalMeshBuilder.cpp
when building skeletalmesh, force the tangent and normal options to true if the source data do not have the tangents or normals data.
2020-02-26 12:40:18 -05:00
StaticMeshBuilder.cpp
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
2020-02-06 13:13:41 -05:00
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