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Looks related to CL-6597894. It added IsValidLongPackageName check in FIntroTutorials::HandleSDKNotInstalled, which is failing, but skipping over that loads the tutorial fine. The safer fix is to just specify the asset name as .../SetupLuminTutorial and not .../SetupLuminTutorial.SetupLuminTutorial, because it was choking on the period. #rb trivial #lockdown cristina.riveron #ROBOMERGE-SOURCE: CL 11210317 in //UE4/Release-4.24/... #ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v643-11205221) [CL 11210323 by joe conley in Main branch]
47 lines
1.1 KiB
INI
47 lines
1.1 KiB
INI
[DataDrivenPlatformInfo]
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bIsConfidential=false
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IniParent=Android
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[PlatformInfo Lumin]
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TargetPlatformName=Lumin
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DisplayName=Lumin
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PlatformType=Game
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PlatformFlags=None
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NormalIconPath=Launcher/Lumin/Platform_Lumin_24x
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LargeIconPath=Launcher/Lumin/Platform_Lumin_128x
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XLargeIconPath=
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UATCommandLine=
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AutoSDKPath=
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TutorialPath=/Engine/Tutorial/Mobile/SettingUpLuminTutorial
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Windows:bIsEnabled=true
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Mac:bIsEnabled=true
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Linux:bIsEnabled=false
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BinariesDirectoryName=Lumin
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IniPlatformName=Lumin
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bUsesHostCompiler=false
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bUATClosesAfterLaunch=true
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UBTTargetID=Lumin
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PlatformGroupName=Mobile
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[PlatformInfo LuminClient]
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TargetPlatformName=LuminClient
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DisplayName=Lumin (Client-only)
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PlatformType=Client
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PlatformFlags=None
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NormalIconPath=Launcher/Lumin/Platform_Lumin_24x
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LargeIconPath=Launcher/Lumin/Platform_Lumin_128x
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XLargeIconPath=
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UATCommandLine=-client
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AutoSDKPath=
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TutorialPath=/Engine/Tutorial/Mobile/SettingUpLuminTutorial
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Windows:bIsEnabled=true
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Mac:bIsEnabled=true
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Linux:bIsEnabled=false
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BinariesDirectoryName=Lumin
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IniPlatformName=Lumin
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bUsesHostCompiler=false
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bUATClosesAfterLaunch=true
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UBTTargetID=Lumin
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PlatformGroupName=Mobile
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