Files
UnrealEngineUWP/Engine/Config/Lumin/DataDrivenPlatformInfo.ini
joe conley 5e4f71a382 #jira UE-75755 - Packaging project for Lumin without Lumin SDK directs user to UDN instead of docs
Looks related to CL-6597894.  It added IsValidLongPackageName check in FIntroTutorials::HandleSDKNotInstalled, which is failing, but skipping over that loads the tutorial fine.  The safer fix is to just specify the asset name as .../SetupLuminTutorial and not .../SetupLuminTutorial.SetupLuminTutorial, because it was choking on the period.

#rb trivial
#lockdown cristina.riveron

#ROBOMERGE-SOURCE: CL 11210317 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v643-11205221)

[CL 11210323 by joe conley in Main branch]
2020-02-03 16:49:06 -05:00

47 lines
1.1 KiB
INI

[DataDrivenPlatformInfo]
bIsConfidential=false
IniParent=Android
[PlatformInfo Lumin]
TargetPlatformName=Lumin
DisplayName=Lumin
PlatformType=Game
PlatformFlags=None
NormalIconPath=Launcher/Lumin/Platform_Lumin_24x
LargeIconPath=Launcher/Lumin/Platform_Lumin_128x
XLargeIconPath=
UATCommandLine=
AutoSDKPath=
TutorialPath=/Engine/Tutorial/Mobile/SettingUpLuminTutorial
Windows:bIsEnabled=true
Mac:bIsEnabled=true
Linux:bIsEnabled=false
BinariesDirectoryName=Lumin
IniPlatformName=Lumin
bUsesHostCompiler=false
bUATClosesAfterLaunch=true
UBTTargetID=Lumin
PlatformGroupName=Mobile
[PlatformInfo LuminClient]
TargetPlatformName=LuminClient
DisplayName=Lumin (Client-only)
PlatformType=Client
PlatformFlags=None
NormalIconPath=Launcher/Lumin/Platform_Lumin_24x
LargeIconPath=Launcher/Lumin/Platform_Lumin_128x
XLargeIconPath=
UATCommandLine=-client
AutoSDKPath=
TutorialPath=/Engine/Tutorial/Mobile/SettingUpLuminTutorial
Windows:bIsEnabled=true
Mac:bIsEnabled=true
Linux:bIsEnabled=false
BinariesDirectoryName=Lumin
IniPlatformName=Lumin
bUsesHostCompiler=false
bUATClosesAfterLaunch=true
UBTTargetID=Lumin
PlatformGroupName=Mobile