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UnrealEngineUWP/Engine/Build/Windows
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Ben Marsh b714512d84 UBT: Always embed an application manifest during linking, rather than relying on the resource file to include one. This ensures that projects that have a custom resource file for icons, versioning metadata, etc... still operate correctly with manifested OS versions.
To embed a custom manifest, set the WindowsPlatform.ManifestFile to a vaild path in a *.Target.cs file. To disable the embedding of the default manifest, set it to null.

#rb none
#jira UE-88825, UE-87398

[CL 11619014 by Ben Marsh in 4.25 branch]
2020-02-25 16:32:16 -05:00
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UBT: Always embed an application manifest during linking, rather than relying on the resource file to include one. This ensures that projects that have a custom resource file for icons, versioning metadata, etc... still operate correctly with manifested OS versions.
2020-02-25 16:32:16 -05:00
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