Files
UnrealEngineUWP/Engine/Config/Android/BaseAndroidEngine.ini
dan thompson 414aeead11 Multithreaded BPT validation.
#rb Jon.Olick, Justin.Marcus
#rnx

[CL 35118888 by dan thompson in ue5-main branch]
2024-07-26 16:25:07 -04:00

20 lines
536 B
INI

[OnlineSubsystem]
DefaultPlatformService=GooglePlay
NativePlatformService=GooglePlay
LocalPlatformName=AND
[OnlineSubsystemGooglePlay.Store]
bSupportsInAppPurchasing=true
[Audio]
AudioCaptureModuleName=AudioCaptureAndroid
[OnlineServices.EOS.Auth]
DefaultExternalCredentialTypeStr=Google
;Uncomment to turn on AndroidBackgroundHttp through the AndroidFetchBackgroundDownload and AndroidBackgroundService modules
;[BackgroundHttp]
;PlatformModularFeatureName=AndroidFetchBackgroundDownload
[BuildPatchTool]
VerificationThreadCount=3