Files
UnrealEngineUWP/Engine/Plugins/Developer/Concert/MultiUserClient/Source/MultiUserClientLibrary/MultiUserClientLibrary.Build.cs
Patrick Boutot 410c720ac7 Merging //UE4/Dev-Main @ 10886849 to Dev-Tools-Staging (//UE4/Dev-Tools-Staging)
#rb none
#rnx
#author jeanmichel.dignard

[CL 10992634 by Patrick Boutot in Dev-VirtualProduction branch]
2020-01-15 09:39:21 -05:00

46 lines
837 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class MultiUserClientLibrary : ModuleRules
{
public MultiUserClientLibrary(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
}
);
if (Target.Type == TargetType.Editor || Target.Type == TargetType.Program)
{
PrivateDefinitions.Add("WITH_CONCERT=1");
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"Concert",
"ConcertSyncCore",
"ConcertSyncClient",
"MultiUserClient",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
"MultiUserClient",
}
);
}
else
{
PrivateDefinitions.Add("WITH_CONCERT=0");
}
}
}
}