Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Scripts/AutomationScripts.Automation.csproj
Ben Marsh 40f391e11e Copying //UE4/Dev-Build to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2857832 on 2016/02/05 by Ben.Marsh

	GitHub #1959 - Prevent UELinkerFixups file from using shared PCHs; it doesn't necessarily have the right compile environment to be able to use them.

Change 2858189 on 2016/02/06 by Ben.Marsh

	Allow runtime dependencies to be optional, so we can allow games to be staged without requiring PhysX/Apex PDBs.

Change 2858968 on 2016/02/08 by Ben.Marsh

	Allow plugins to be enabled/disabled depending on different target types. Contributed by Ben Everett/Hi-Rez Studios.

Change 2859325 on 2016/02/08 by Ben.Marsh

	Stop adding a debug output device if it goes to the same place as the regular log output device. Prevent output messages printing to the log twice on Mac.

	#codereview Michael.Trepka

Change 2859995 on 2016/02/09 by Matthew.Griffin

	Changed UnrealFileServer to be non-monolithic so that it doesn't include code that is not public

Change 2860393 on 2016/02/09 by Ben.Marsh

	Add support for pre and post build steps for projects and plugin files. Steps are specified as a list of shell commands per-target platform, and are written to a shell script by UBT. Whenever the target is built, the pre-build steps are executed before UHT, and post-build steps are executed at the end.

	The following target properties are expanded with UBT properties in the commands: $(EngineDir), $(ProjectDir), $(TargetName), $(TargetPlatform), $(TargetConfiguration), $(TargetType), $(ProjectFile), $(PluginDir).

	Example JSON fragment:

		"PreBuildSteps": {
			"Win64": [
				"echo EngineDir=$(EngineDir)",
				"echo ProjectDir=$(ProjectDir)",
				"echo TargetName=$(TargetName)",
				"echo TargetPlatform=$(TargetPlatform)",
				"echo TargetConfiguration=$(TargetConfiguration)",
				"echo TargetType=$(TargetType)",
				"echo ProjectFile=$(ProjectFile)",
				"echo PluginDir=$(PluginDir)"
			]
		},

Change 2860504 on 2016/02/09 by Ben.Marsh

	Remove nodes from the grid view that we don't have any data for.

Change 2860592 on 2016/02/09 by Ben.Marsh

	Add script to copy all UAT/UBT build products to another directory. To be used to avoid compiling multiple times on build system.

Change 2861087 on 2016/02/09 by Ben.Marsh

	Allow UAT binaries compiled on the initial agent to be copied to all other agents in a build. Saves a lot of startup time on Mac, in particular.

Change 2861788 on 2016/02/10 by Ben.Marsh

	Fix warnings and mangled notification email if triggers finish before all their jobsteps have been created.

#lockdown Nick.Penwarden

[CL 2863732 by Ben Marsh in Main branch]
2016-02-11 15:36:17 -05:00

121 lines
5.8 KiB
XML

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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{8AA00D65-0954-4A27-AC0D-FB8B1106120F}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>AutomationScripts.Automation</RootNamespace>
<AssemblyName>AutomationScripts.Automation</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\..\..\Binaries\DotNET\AutomationScripts\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>AnyCPU</PlatformTarget>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
</PropertyGroup>
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<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\..\..\Binaries\DotNET\AutomationScripts\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>AnyCPU</PlatformTarget>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<Reference Include="Ionic.Zip.Reduced">
<HintPath>..\..\..\..\Binaries\DotNET\Ionic.Zip.Reduced.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="OneSky, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\..\..\..\Binaries\DotNET\OneSky.dll</HintPath>
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</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
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<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\..\DotNETCommon\MetaData.cs">
<Link>Properties\MetaData.cs</Link>
</Compile>
<Compile Include="AnalyzeThirdPartyLibs.Automation.cs" />
<Compile Include="ArchiveCommand.Automation.cs" />
<Compile Include="BlameKeyword.Automation.cs" />
<Compile Include="BuildCommonTools.Automation.cs" />
<Compile Include="BuildCookRun.Automation.cs" />
<Compile Include="BuildDocumentation.Automation.cs" />
<Compile Include="BuildPluginCommand.Automation.cs" />
<Compile Include="BuildProjectCommand.Automation.cs" />
<Compile Include="BuildThirdPartyLibs.Automation.cs" />
<Compile Include="CodeSurgery.Automation.cs" />
<Compile Include="CookCommand.Automation.cs" />
<Compile Include="CopyBuildToStagingDirectory.Automation.cs" />
<Compile Include="CopyUAT.Automation.cs" />
<Compile Include="DeployCommand.Automation.cs" />
<Compile Include="FixupRedirects.Automation.cs" />
<Compile Include="GenerateDSYM.Automation.cs" />
<Compile Include="RebuildLightMapsCommand.Automation.cs" />
<Compile Include="RocketBuild.Automation.cs" />
<Compile Include="IPhonePackager.Automation.cs" />
<Compile Include="LauncherLocalization.Automation.cs" />
<Compile Include="ListMobileDevices.Automation.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Localisation.Automation.cs" />
<Compile Include="MegaXGE.Automation.cs" />
<Compile Include="PackageCommand.Automation.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="RunProjectCommand.Automation.cs" />
<Compile Include="Tests.Automation.cs" />
<Compile Include="TestSnippet.Automation.cs" />
<Compile Include="UE4BuildUtils.cs" />
<Compile Include="UnrealSync.Automation.cs" />
<Compile Include="UpdateLocalVersion.Automation.cs" />
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<ProjectReference Include="..\..\UnrealBuildTool\UnrealBuildTool.csproj">
<Project>{fd7c5e1a-cfe4-4fd5-a525-1eb1599a39ac}</Project>
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<Private>False</Private>
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<Project>{9a1a118b-37fc-4f33-bbf4-b431b6e3b3ac}</Project>
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<Private>False</Private>
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<Project>{c2f959b1-1727-4598-9c32-3d9acce72750}</Project>
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<Project>{39369368-5603-46da-baae-766bb3cb2b51}</Project>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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