Files
UnrealEngineUWP/Engine/Source/Editor/EditorStyle/Private/EditorStyleSettingsCustomization.cpp
Matt Kuhlenschmidt 40d18019fe Fix output log colors not functioning properly.
[CL 13849547 by Matt Kuhlenschmidt in ue5-main branch]
2020-07-13 15:23:17 -04:00

60 lines
2.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "EditorStyleSettingsCustomization.h"
#include "DetailCategoryBuilder.h"
#include "Styling/StyleColors.h"
#include "DetailLayoutBuilder.h"
#include "IDetailChildrenBuilder.h"
TSharedRef<IPropertyTypeCustomization> FStyleColorListCustomization::MakeInstance()
{
return MakeShared<FStyleColorListCustomization>();
}
void FStyleColorListCustomization::CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils)
{
}
void FStyleColorListCustomization::CustomizeChildren(TSharedRef<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils)
{
uint32 NumChildren = 0;
TSharedPtr<IPropertyHandle> ColorArrayProperty = PropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FStyleColorList, StyleColors));
ColorArrayProperty->GetNumChildren(NumChildren);
for (uint32 ChildIndex = 0; ChildIndex < NumChildren; ++ChildIndex)
{
if (ChildIndex < (uint32)EStyleColor::User1)
{
ChildBuilder.AddProperty(ColorArrayProperty->GetChildHandle(ChildIndex).ToSharedRef());
}
else
{
// user colors are added if they have been customized with a display name
FText DisplayName = UStyleColorTable::Get().GetColorDisplayName((EStyleColor)ChildIndex);
if (!DisplayName.IsEmpty())
{
IDetailPropertyRow& Row = ChildBuilder.AddProperty(ColorArrayProperty->GetChildHandle(ChildIndex).ToSharedRef());
Row.DisplayName(DisplayName);
}
}
}
}
TSharedRef<IDetailCustomization> FEditorStyleSettingsCustomization::MakeInstance()
{
return MakeShared<FEditorStyleSettingsCustomization>();
}
void FEditorStyleSettingsCustomization::CustomizeDetails(IDetailLayoutBuilder& DetailLayout)
{
IDetailCategoryBuilder& ColorCategory = DetailLayout.EditCategory("Colors");
TArray<UObject*> Objects = { &UStyleColorTable::Get() };
ColorCategory.AddExternalObjectProperty(Objects, "ColorList");
}