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60 lines
2.0 KiB
C++
60 lines
2.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "EditorStyleSettingsCustomization.h"
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#include "DetailCategoryBuilder.h"
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#include "Styling/StyleColors.h"
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#include "DetailLayoutBuilder.h"
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#include "IDetailChildrenBuilder.h"
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TSharedRef<IPropertyTypeCustomization> FStyleColorListCustomization::MakeInstance()
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{
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return MakeShared<FStyleColorListCustomization>();
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}
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void FStyleColorListCustomization::CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils)
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{
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}
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void FStyleColorListCustomization::CustomizeChildren(TSharedRef<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils)
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{
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uint32 NumChildren = 0;
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TSharedPtr<IPropertyHandle> ColorArrayProperty = PropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FStyleColorList, StyleColors));
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ColorArrayProperty->GetNumChildren(NumChildren);
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for (uint32 ChildIndex = 0; ChildIndex < NumChildren; ++ChildIndex)
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{
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if (ChildIndex < (uint32)EStyleColor::User1)
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{
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ChildBuilder.AddProperty(ColorArrayProperty->GetChildHandle(ChildIndex).ToSharedRef());
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}
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else
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{
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// user colors are added if they have been customized with a display name
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FText DisplayName = UStyleColorTable::Get().GetColorDisplayName((EStyleColor)ChildIndex);
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if (!DisplayName.IsEmpty())
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{
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IDetailPropertyRow& Row = ChildBuilder.AddProperty(ColorArrayProperty->GetChildHandle(ChildIndex).ToSharedRef());
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Row.DisplayName(DisplayName);
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}
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}
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}
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}
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TSharedRef<IDetailCustomization> FEditorStyleSettingsCustomization::MakeInstance()
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{
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return MakeShared<FEditorStyleSettingsCustomization>();
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}
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void FEditorStyleSettingsCustomization::CustomizeDetails(IDetailLayoutBuilder& DetailLayout)
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{
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IDetailCategoryBuilder& ColorCategory = DetailLayout.EditCategory("Colors");
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TArray<UObject*> Objects = { &UStyleColorTable::Get() };
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ColorCategory.AddExternalObjectProperty(Objects, "ColorList");
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}
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