Files
UnrealEngineUWP/Engine/Source/Programs/PixelStreaming/WebRTCProxy/WebRTCProxy.Build.cs
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

34 lines
1.2 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class WebRTCProxy : ModuleRules
{
public WebRTCProxy(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core"
});
var EngineDir = Path.GetFullPath(Target.RelativeEnginePath);
PrivateIncludePaths.Add(Path.Combine(EngineDir, "Source/ThirdParty/WebRTC/rev.23789/include/Win64/VS2017"));
PrivateIncludePaths.Add(Path.Combine(EngineDir, "Source/ThirdParty/WebRTC/rev.23789/include/Win64/VS2017/third_party/jsoncpp/source/include"));
PublicLibraryPaths.Add(Path.Combine(EngineDir, "Source/ThirdParty/WebRTC/rev.23789/lib/Win64/VS2017/release"));
PublicAdditionalLibraries.Add("json.lib");
PublicAdditionalLibraries.Add("webrtc.lib");
PublicAdditionalLibraries.Add("webrtc_opus.lib");
PublicAdditionalLibraries.Add("audio_decoder_opus.lib");
PublicAdditionalLibraries.Add("Msdmo.lib");
PublicAdditionalLibraries.Add("Dmoguids.lib");
PublicAdditionalLibraries.Add("wmcodecdspuuid.lib");
PublicAdditionalLibraries.Add("Secur32.lib");
bEnableExceptions = true;
}
}