Files
UnrealEngineUWP/Engine/Source/Developer/PhysicsUtilities
tyson brochu de488fdba4 SkinnedBoneTriangleCache: fix for getting the wrong bone-vertex influence.
Weights are now using uint16 but one variable was still uint8


#rb alex.mcadams
#preflight 636152b8397c7af89670c8a1

[CL 22885984 by tyson brochu in ue5-main branch]
2022-11-01 13:17:16 -04:00
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