Files
UnrealEngineUWP/Engine/Source/Programs/LiveCodingConsole/LiveCodingConsole.Target.cs
Tim Smith b8ba7e3884 Change mention of "UnrealHeaderTool" to "This app" in comment.
#rb self
#rnx
#preflight 63c57ab02e714f64ade3bbab

[CL 23730156 by Tim Smith in ue5-main branch]
2023-01-16 11:43:11 -05:00

34 lines
1002 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
[SupportedPlatforms("Win64")]
public class LiveCodingConsoleTarget : TargetRules
{
public LiveCodingConsoleTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Monolithic;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
LaunchModuleName = "LiveCodingConsole";
bBuildDeveloperTools = false;
bUseMallocProfiler = false;
bCompileWithPluginSupport = true;
bIncludePluginsForTargetPlatforms = true;
bWithLiveCoding = true;
// Editor-only data, however, is needed
bBuildWithEditorOnlyData = true;
// Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine
bCompileAgainstApplicationCore = true;
bCompileAgainstCoreUObject = true;
bCompileAgainstEngine = false;
// ICU is needed for regex during click to source code
bCompileICU = true;
}
}